- Following 6 users
- Followed by 14 users
- Votes 0
- Subscriptions 211
Badges
No badges earned
Comments
Recent activity by Dani Noble-
Hi hellome mcee, I'm assuming you want to create your own .mcaddon packs and introduce things like custom blocks, items and entities? I've wrote a blog on getting started along this development p...
-
Sounds like you may need to check or reset your key mappings. You can find them under Settings>Keyboard & Mouse. The reset button is right at the bottom of the menu. Hope this helps!
-
Hi Steve Blair, Sorry for the lateness of my reply! You can import images into Minecraft using ImageMap, which is a free utility we content builders use. Here is a link to my YouTube video on wher...
-
Hi Soichiro Hama, Bedrock/Education doesn't support that advanced syntax in commands. There's two ways you can get invisible frames in Education... make your own resource pack with the desired eff...
-
Hi Yoshiyuki Shibata, Unfortunately there's no way to change what level the grass layer is at inside Minecraft. You could create your own templates, but they involve using tools outside of the us...
-
Yoshiyuki Shibata, Danny, This template world has a layer of allow blocks in it, making it impossible to use it with immutable on. If you want to use flat plains of grass, just create a new world...
-
Michael Poelzl, Danny, The more I think about this, the more I think it's some localized throttling that's going on while the worlds are being downloaded, rather than a computer performance issue....
-
I've run into this before, Michael Poelzl. It's an issue with the cache in Minecraft. Here are instructions to clear it from a PC: Follow these steps to clear your cache from the system files of yo...
-
Hi logan wilson, After you exported the .mcaddon from Blockbench, did you double-click on it to import it into Minecraft? When importing it, you'll want to watch for messages like "Import Failed"...
-
Hi Carl Fox, You can use the item wizard plugin in Blockbench to create custom armor as you've indicated. When importing the resulting resource/behavior pack into Minecraft Education, you'll need...