Dedicated Server Beta/Preview v1.21.110 Feedback Thread
Thank you for trying out the Minecraft Education Dedicated Server Beta/Preview! We're excited to bring this long awaited feature to you. Now, it's your turn to try it out and let us know any feedback you have for us.
For more information on setting up and using dedicated servers in Minecraft Education, view our articles below:
If you have any changes you'd like or run into issues, remember that the more context/information you provide, the better. Thank you!
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I ran the bedrock_server.exe file, and it said I had to sign in on my device with microsoft.com/devicelogin, so I continued with my account but now it is stuck and not going anywhere.
Edit: AHHH it updated and said "Error Code: 403 Dedicated Server is not enabled for this tenant.
Is there any way to check if my district has the dedicated servers enabled? And how could I contact them to set up a server, them doing it or me running it myself?From around lines 143-203 in the server.properties file of the unzipped dedicated server file, most of these properties are comments, defined with a #, leaving most of the scripting debug and watchdog unable to be turned on.
In release-notes.txt, all links go to normal minecraft bedrock dedicated server links (ex: - Log any issues at https://bugs.mojang.com/projects/BDS/issues), maybe this is intended, but I would think they would go to the minecraft edu support site?
Inside of the unzipped file, there is a bedrock_server_how_to.html , which is for normal minecraft bedrock, and would be nice if updated to have instructions for MCEE.
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Hey there!
Thanks for your feedback and sharing your experience. It sounds to me going by that error you shared that you will need to reach out to your school's IT admin to learn more about that error. It sounds like they may not want something like that in their environment.
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Danny I have a suggestion on a way that the team could update the Server IDs, mainly for better flexibility, and to connect to more external servers (Mainly for Education Players to be able to connect to GeyserMC servers as it could theoretically be possible.)
Anyways, here's the link to the post: https://edusupport.minecraft.net/hc/en-us/community/posts/42096123958676-Minor-Update-to-Server-IDs
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Hey, super excited about this! My students have been asking me for an always-on Minecraft server.
I have an oracle cloud VM I'm trying to get it going on, I'm not the most experienced linux user, so I'm not 100% sure about my problem, but I'm guessing it doesn't work on ARM architecture? The instructions say we 'recommend' intel or amd, but doesn't specify that it's a requirement.
Hoping you can let me know :)
Thanks!
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Good question! I checked in with the team and this is what they said:
It is sort of possible, but it has to be emulated.
From some of the team's tests on different emulation software options, only FEX worked:curl --silent https://raw.githubusercontent.com/FEX-Emu/FEX/main/Scripts/InstallFEX.py --output /tmp/InstallFEX.py
python3 /tmp/InstallFEX.py && rm /tmp/InstallFEX.pyNote that this is a very advanced usage and it's not going to be simple to set up. Hope that helps!
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Hello,
Is it supported to run the education server behind a proxy? The Education server seems to be restricted to binding the server to the address used by clients to connect, which does not work well in cases where the server is behind a proxy, such as NAT, container runtime, or reverse-proxy.
If it is not supported, could it be added?
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its just not working for me
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Hey Ronan Finley
I'm checking with the team to see if this is something we test for. I know the Bedrock Server (which Education is built on) can work behind reverse proxies, but can be a bit of a pain to setup (partially due to the nature of reverse proxies as most are built for HTTP/S traffic, not raw TCP/UDP).
However, some of it is going to depend on specifically what proxy you're trying to get it working behind. Would you be able to confirm what provider you're using?0 -
Hey yadiel delacruz,
Would you be able to clarify what issues you're running into with the setup?0 -
Thank you for your response, Kaleb
I'm trying to get the education server to run in a Docker container on a Linux machine with the server port exposed. I have tried configuring the server with the container IP and the host IP. The server starts and authenticates with Microsoft and shows as online in Minecraft Education Preview. However, it cannot connect to either the container IP nor the host IP. The server does work when ran on the host, outside of a Docker container. Both the host and client were tested on the same local network.
I hope this information helps, and thank you!
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Hey Ronan Finley,
Did you configure the server to use your WAN IP Address in server.properties on the "server-ip" line.
Because of how reverse proxies work, you might try setting this to the internal IP.
Let us know if you have any additional questions, or concerns!
Thank you!0 -
Hay all. I did manage to get the server up and running and have been able to connect to it.
The interesting things that started to happen all seemed to be after I replaced the world with one that has my addon that I like to use with all my class multiplayer worlds.
That Addon has been working fine in the stable release of Minecraft Education.
At first I didn't know anything was wrong in Preview because I set up the world with just the Hosting account in it and then copied the world and the Packs into the server.
Upon entering the server, I knew something was very wrong because the first join function went nuts. I went back to Preview and had another account join the world and I discovered that somewhere in my pack something must not be working as it used to because the scoreboard doesn't seem to be applying the Home Score and incrementing the way it should.
Can some one tell me if something drastic has changed with commands, scoreboards, behavior animations, or the stable scripts between the stable release and the Preview?0 -
Hey Aleece Landis,
I believe I answered this in our ticket, but for anyone else stalking the thread.
Servers operate a bit different than worlds (both in Bedrock, Java, and Education). Behavior packs, and resource packs, actually go into the "Behavior_Packs" and "Resource_packs" folders within the server.
You should be able to copy over the world, move your packs to the server folders, and then relaunch the server (if that function broke your world, you may need a fresh copy).
Let me know if that works!0 -
IPv6 support for Dedicated Server!
I have tested public IPv6(using DDNS) in bedrock server and it worked.
But when I used it in education dedicated server it failed. In the file server.properties, "server-public-ip=" is only suited to IPv4 public or local URL.
Whether I used IPv4 or IPv6 URL, the bash only showed the "URL: IPv4 server-port".
Server XXXXX successfully hosted in tenant XXXX at IP:
XXXXXXX:191320 -
Hey Xin Wei
Checked in with the Dev team. We don't support IPv6 quite yet, but we do plan to support it in the future0 -
Is there current or planned support to have deeplinks that can launch the app and automatically try to join a server? (An easier way for them to connect to a world that they are allowed to access without it being broadcast.)
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Hey Brian Dickman,
Yes! We're working on this functionality. It's not in the Beta quite yet, but we hope to have it ready for the official release!0 -
When do plan on releasing the full non-preview version of 1.21.130?
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Hey there! It came out yesterday! \o/ Let us know how you like it!
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