Accessing Player Orientation
Hello, I was wondering if you have added the capabilities to access the orientation/direction of the player. I saw a post about a year ago asking this same question and would like to follow up.
Students would like the ability to place structures or strike lightning in the direction they are facing so having a block to access the orientation of the player would be very helpful.
- Melanie
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Hi Melanie!
Take a look at this article about using carrot and tilde symbols to affect player orientation: https://minecraft.gamepedia.com/Commands#Tilde_and_caret_notation
You can use ^ for the player direction. So instead of ~ ~ ~ player position, you would use ^ ^ ^ for player orientation
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I need to be able to set the player direction too, how do we use the ^ to set the orientation with blocks?
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I'm aware this is an old topic, but since it's a rather important feature that's glaringly missing, I'm asking:
Has this been implemented yet? If yes, how do we use it?
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The huge issue my team and I are running into when working on lesson-plans and curriculum for Minecraft Education Edition is that there seem to be some surprising omissions in-terms of commands for "sensing" certain things in the world. It feels as though we're missing some of the most basic/essential building-blocks required to really advance the classes beyond the surface-level activities our kids will complete within the first few classes. A quick example that I hope helps describe the type of commands we're surprised are missing is the ability to get the location of blocks where certain actions/events have taken place; for instance:
- Get location of block player is looking/aiming at.
- Get location of block player has placed.
- Get location of block player has destroyed.
There are certain features that we'd love to see, such as creating custom crafting recipes that we know would be really engaging for our students, but the lack of sensing abilities like the ones listed above are absolutely the most important by far, to the point I'd say they should be labeled "essential." Without a strong set of tools to get information from and about the environment, we're in a position where we can't really take what we've been given and "build" to anything more in-depth.
I'm looking for anyone associated with MEE itself or from the community that has any information on these issues and/or possible solutions. I noticed an "extensions" area, but haven't been able to find any real information on user-created blocks, functions, commands, etc., so any info on that would be appreciated as well. Our group thinks MEE has such incredible potential, but in our programming classes (in any language), a big focus is always on how programming gives us a foundation of powerful yet simple commands that we can then build from to create infinitely more complex and exciting results; with the current MEE feature-set however, we're just not seeing the same potential as other platforms such as Scratch (as an example for this age-range) do such a fantastic job of offering. I really don't want this to come off as just negative, because there's so much potential here and the key to unlocking it is so simple with these basic sensing commands, it's just that I cannot overstate how the current lack of them really is an insurmountable roadblock.
Any help or info is greatly appreciated and to end on a more upbeat sounding note, the Agent is absolutely ADORABLE and we all love him!
Thanks!
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We're literally in the Feature Wishlist forum.
You're literally telling us to do what we're already doing. And the community is pitching, as you can see, since we're discussing it.There's just been an update, and player orientation STILL isn't accessible, even though we've asked for it a year ago.
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Marine Bocquet thanks for pointing that out, my post was a bit confusing and I just edited it.
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is this still being worked on?
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can you add the ability to bind buttons to make the game more interesting
pls do it
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for example when i press k i teleport my agent to me
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Ethan Woods not sure what you are asking for here. You can remap key and mouse actions in the app settings.
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to explain my point easier can you make unbinded keys an event
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here is what an event is
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Got it. Will pass on your feedback, thanks!
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ok thank you
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Do you think that maybe you could make a way to copy the player’s orientation over to the agent so that it would face the same direction.
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Jack Brecke - You may be interested in this thread:
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for some reason it still is not working I cant figure it out.
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I want F3 in MinecraftEdu. :-) Penny
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Bryan Sanders add it to the wishlist! https://educommunity.minecraft.net/hc/en-us/community/topics/360001721971-Feature-Wishlist
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I'm going to bump this because there is still nothing, and I'm not giving up on those blocks seeing how useful they would be, so:
- Get location of block player is looking/aiming at.
- Get location of block player has placed.
- Get location of block player has destroyed.
- Get event for ALL players not just the code user (exemple: a bloc that would detect any player walking on a specific bloc type or location, would allow us to make teleports between student builds)
As Steve said, I've seen the extension area, but there is 0 informations out there on how to use and create extensions, else I'd have tried making those myself
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Hey Marine Bocquet
Thanks for all the great feedback :)
Feel free to add it to the wishlist, I personally would love to see that in as well!
https://educommunity.minecraft.net/hc/en-us/community/topics/360001721971-Feature-Wishlist
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Hey Danny
As I once said to Penny, who suggested the same a year ago, this post IS in the feature wishlist part of the forum.
If you mean, make a new fresh post because this one is old, I can do that. But this thread IS in the wishlist.
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Hey Marine Bocquet, my apologies! You're in the right place :)
I'd like to see this feature as well and if you have the passion to make sure it happens, raising the suggestion again can never hurt!
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