Code builder broken after the activity has been executed
Hi Minecraft fans,
I learn how to teach Minecraft but I got stuck with the code editor after I have executed a simple coding activity.
Example: I start the activity using the lesson https://education.minecraft.net/en-us/lessons/sea-turtle-assistance (I click on the "Open in Minecraft" button).
I follow the exercise described here https://education.minecraft.net/lessonsupportfiles/1952294412733588-Coding%20Fundamentals_Block%201%20Lesson%202_Sea%20Turtle%20Assistance.pdf .
After I have executed the second command ("2"), I want to continue with the next activity. I press C which again opens the code builder. The code builder loads the code; the code snippets appear for a second and then disappear (see screenshot #1). Only 2 code blocks remain with the hint "No code is required for this activity".
I then click on "Replace my code" which basically means some sort of reset (see screenshot #2). I confirm but nothing changes - it reloads and shows the same 2 blocks as in the Screenshot #1.
The commands Back and Next don't work - nothing happens when I click them.
OS: Windows 10 (installed as app)
Version: 1.20.1200.0
Any help very appreciated!
Katarina
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I'm sorry. Others have had a problem with this world as well. The blocks do not look correct. I think this needs a help ticket. What do you think, Danny ?
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Hi Debbie,
is there a workaround for the described problem? Otherwise the world cannot be used for workshops as kids would also end up with broken code builder, not able to finish the lesson.
Thank you very much.
Katarina0 -
Try switching to a different code/program language like Tynker.
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@Debbie, any news on that? What are my options to continue with the education program for teachers? It is a blocker.
Thank you.
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Hi,
I now found out what to do to "rescue" the activity (not having this "dead end" as described above). The phenomenon described above occurs only when
* activity was not completed as expected (for example, there are still left overs which were not destroyed or the agent is not on expected position) -> in this case, I would prefer to mark the expected position of the agent or to give hints that the activity was not completed and what to do to complete it (for instance, "3 blocks still remaining" etc,). It would be also nice to have a button "jump to the next activity" (for example for demonstration purposes)
* player does not move to the place where the next activity begins. I think that only after the activity gets introduced (description of the activity appears on the screen), one is able to start coding.
I hope this helps also others,
Katarina
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