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Recent activity by Marine Bocquet-
Same! Sometimes just switching the launching block (on chat, on item used etc) makes it work faster? But the results are so inconsistent And it's not the only extension that has issues (castle parts)
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Hi, I'm going to bump this up, because it's been 9 months, it's still a problem, and school years is up again. Are we going to have to find an alternative to this block for our minecraft extra-curr...
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Bumping this up. I also made a bug report on the extension github, but I'm not sure the dev team is keeping an eye on this? I dunno what else can be done so they're made aware of this issue?
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Hi Danny, thanks for the reply, I mean, not sure how much that would do because as I said, it's one of our student that has that issue (I was part of the team working on IT help, that's why I came ...
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Hi Debbie, No, not quite. See, the problem is that a lot of block in the code builder allow to detect events, but instead of then allowing us to use MORE blocks to code from those events, they redi...
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Tried every single "solution" in this thread for one of our student, nothing worked I'm pretty sure Minecraft team messed something up in the 1.21 release for mac and we're having to scrabble to re...
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The agent one would actually work quite well! Indeed, it's no real solution, which would be the all-player events blocks, but it would still be a working solution within the code builder! so thanks...
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Thing is, we're using Minecraft as a support to teach programmation logic to the kids. We encourage them to prioritise use of the code, to make them think like a programmer. So having to find worka...
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There would be if the "Player" category detected any player walking on a specific block. Then you would be able to say "if player walk on pressure plate > do this" For now though, the closest you c...
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Hey thanks for the answer, but it's not quite what I meant. I didn't explain it very well, it's my bad, but I meant, typeScript is the language, but minecraft specific 'vocabulary' in typeScript, i...