How to rotate blocks of stairs in any direction?
What is the way to rotate stairs in blocks coding or in Java?
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I want to learn coding
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you can import this link using Minecraft Education edition
https://makecode.com/_bAF4Dyc2eT0y
I made this code to create rounded stairs. import the URL in Minecraft education edition and run the code
good luck
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Ahhh, maybe I was misunderstanding the problem. I thought Sergey Popov wanted to set blocks for stairs down and have them face certain directions. I was getting it together in Python AZNB. =D
Thanks, nevine asfour - and by the way, that makes quite a staircase!
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Debbie Alexander,
Yes. The Agent places the BRICK_STAIRS (for ex) in the same direction that it moves.
When i use Blocks.place() or blocks.fill the BRICK_STAIRS can be place only in one direction. And i can't change it.
There are a lot of variations in Javascript like BLOCK_SIDE_FACING_EAST but a can't understand how to use them...
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I misunderstood your requirement thanks debbie for the explanation
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Okay, well I use Python AZNB, and I came up with this:
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Hi Debbie,
Is that the following?
world.set("~1~~1",("oak_stairs",1,""))
Code builder doesn't seem to like this code :/
Could you type it, io a screenshot? Will make copy-pasting so much easier ;)
Thanks,
Jan
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Jan Van Damme I apologize! I never saw your request until just now!
world.set("~1 ~ ~1",("oak_stairs",1,"")) # There you go!
The error was those pesky spaces between the tilde coordinates!
world.set("~1B~B~1",("oak_stairs",1,""))
Of course, the B is an open space, but it is hard to show that. =]
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Is there a way to change the direction that stairs are placed when using the /fill command? It seems like it's possible using north/south/east/west directions in brackets in java and bedrock editions. For example, /fill x y z x y z stone_stairs [facing=north]
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Correct me if I am wrong, but I believe that the facing field determines the direction of the entity placing the block, such as an agent or player. In any event, if there is a metadata field available in the command, you could try using the 0-6 values to see if they place different versions of the block! That would be really super cool to know! Take a screenshot and let us know! I'd love to see the commands and the results if it works! Maybe you could share your success with us! (Oh, shoot, I couldn't resist! It works! lol!)
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Maybe I'm late to the party but the world.set(...) solution above does not work. I just get the following:
can't find called function.....=> Position:set
In other worlds there is no such function on the World namespace
Was there an update by any chance?
I'll keep digging.
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