increase trades until disabled and add curing discounts
It has recently come to my knowledge that villagers, once cured, do not lower their prices, and, on the contrary, their prices for trades go up. This not only eliminates most late game trading methods involving villagers, it makes a zombified villager a complete waste after being cured. Not only that, it has been since the first day of playing that i noticed the amount of trades until disabled for a villager is set to 5 no matter the trade. This is a huge step off of the bedrock and java editions of minecraft, where trades until disabled vary, where some trades disabled after 16 instances, and some others disable after 12. It is highly annoying to have to wait a whole 15 minutes to trade again, and only for 5 iterations of the trade (i would have to spend 3 in-game days to trade for the items that could be traded for in an instant in bedrock/java). I highly doubt that this is a technical issue inside of minecraft edu and i sincerely hope that devs can change this.
thank you,
rui
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