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Python Islands 1 world error loading notebook at Agent License

Comments

14 comments

  • Kyle M

    Thanks for sharing Melissa CALLON. We are looking into this on our end.

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  • paul hovey

    Had the same issue.

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  • Paul Marshall

    Me too.

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  • Dave Culpan

    Same here. Shame, I was planning on using this with a class.

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  • Bruce Bowman

    I have the same problem exactly.  I've tried restarting, and removing and re-importing the world.  Always fails with this message at the agent license NPC.

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  • Andrew Mulholland

    Thanks everyone for reporting this bug. Sorry it took so long to get fixed, there had been a bit of a mixup!

    It has since been fixed though and should appear on the website/in-game library this week hopefully.

    For anyone itching to give Island 1 a go now with the fix (and let us know if you find any others!), you can grab a copy of the .mcworld file over on Github for now.

    Do let us know if you have any other feedback on the Python Islands series of worlds!

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  • Melissa CALLON

    Thanks so much. Looking forward to teaching grade 8's this series in Feb. They are great, very engaging and I have played them all to prepare. So good.

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  • Bruce Bowman

    Thanks so much! I'm working on the second island now. Very cool so far.

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  • KEREM EMRE GÜNER

    Also issued the same thing, how can I import a template. I can only upload worlds/

     

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  • Andrew Mulholland

    KEREM EMRE GÜNER I would suggest grabbing the .mcworld file from the build instead of the .mctemplate file. Both are available in the list.

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  • Charlie Ross

    Where do we place the files from Github?

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  • Andrew Mulholland

    Charlie Ross you can find instructions for importing a .mcworld file here.

    Alternatively, the updated island 1 world should make it into the in-game world library this week hopefully.

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  • Melissa CALLON

    Sorry to revive an old thread - but a new problem has occurred.

    Within the education department (Australia) network - we get the error message "An unexpected error has occured while trying to load the notebooks. Try exiting and re-opening. Error Info:Failed to fetch" when access the code builder (pressing C).

    Our IT department has found the error to be a proxy authentication. We have not been able to get it unblocked as of yet. 

    My question is how are the python islands worlds different to the python 101 worlds, as code builder loads fine in the 101 worlds, but the code builder in python islands is blocked by education department.   Is there a way to make the python islands worlds have the code builder the same as the python 101 worlds?? Many thanks

    Andrew Mulholland

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  • Melissa CALLON The Python Islands content and Python 101 content use completely different engines in behind is probably the cause of the issues you are seeing.

    Python 101 makes use of Makecode, while the Python Islands makes use of the Notebooks engine. Both provide a rather different experience and approach to "tutorials" as such.

    Because of the fact they use completely different backends, there isn't any way to make them use the same backend without rewritting the entire content. The Python Islands worlds were also designed to make use of the unique features included in the Notebooks system.

     

    I obviously can't speak for how the blocking system in your school is set up, but feel free to pass this URL over to the IT department. These are the URLs that are being loaded within the code builder, below. They should be able to trace whichever parts of it are getting blocked. This is one of the Notebooks used by Island 1. If the actual Notebooks engine opens, but then fails to fetch the content it's likely that the https://meecode.blob.core.windows.net is just blocked.

    https://notebooks.minecrafteduservices.com/everglade/ci/index.html?lesson=https://meecode.blob.core.windows.net/everglade/content/row/master/islands/island_1/Standalone/Say.json

    Hopefully unblocking that should sort it!

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