Dedicated Server for Minecraft:EE
Could we please have an option to create a dedicated server with classroom controls? I have different classes that use the same world, and it would simplify things for the students and teachers if the world was "always up".
Also - are there any plans to increase the player limit above 30? I would love to get 100+ students in there for massive projects...!
Many thanks and keep up the hard work
FG
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Joe Scanlon Awesome, good to know!
I have managed the port forwarding for my situation, of course I'm doing this all from home. My biggest challenge is my ISP doesn't allow me to separate out the incoming port from the forwarded port so I actually had to purchase a second router to set up here and do the port forwarding twice. Once to forward all the ports to the new router and then use the new router to break out which computer would get the different ports (since minecraft education edition is always going to look for it just on 19132. Ugh, yet another reason I would have loved to have access to some server software.)
If you guys are in school computer labs, I'm sure you will have to work with who ever manages the school networks to handle the port forwarding.
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Aleece Landis Luckly I am the IT department in my situation.. This is made the process more streamline when I control everything from accounts, hardware, software, and networking.
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If Minecraft Education Edition is Truly Bedrock based then couldn't the code in the normal Bedrock Edition Software be Edited to work for Minecraft Education Edition?
Minecraft Bedrock Server Software: https://www.minecraft.net/en-us/download/server/bedrock
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Sadly no Jonothan Porterhouse it seems that there are a few key differences between the 2 that don't work together, but I believe that they wouldn't have to do that much to make it work, although I feel like if they were to do this they would do it in an easier or more kid-friendly design.
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It does seem interesting, it may perhaps mean that they are putting A bit more thought into the Idea.
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I've been following this for way to long. Why can't students and teachers just have a 1 gig partition in onedrive reserved for minecraft hosting? And the whole process could be made SO simple w/ power apps. An application template that lets you see the join code/IP address of a world and have a insta-link to join it. Don't wanna waste space? Make a separate 1 gig area!
This could make things so much more simple.
I even made a concept myself:
If I can do it, A giant company can. Come on, Microsoft!
They can also start with something that isn't kid friendly, then make the update later on.
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Hello,
I work at a university and want to place my world into a server for all of the students to access it. Is this not possible?
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Good morning Jodie Heap!
As you can see, this thread is three years old, with nary an official comment in response.
Although the original #MinecraftEDU was a modded version of the Java Minecraft and could be easily hosted for multiplayer access by participants from around the world, with the Microsoft acquisition of Minecraft in 2014, that option was discontinued, and requests for server support have come from educators ever since.
The new #MinecraftEducationEdition it is based on the Bedrock platform, which has been playing catch-up with Java Minecraft for years. It does not have a well-supported server model, and as a result, any kind of server-based implementation of #M:EE, while continually asked for by educators, is non-existent. Microsoft did briefly have Azure-based pilot three years ago, but nothing has been heard about that since it ended. This thread essentially arose in response to the lack of follow-through on that original pilot.
Additionally, Microsoft maintains that their tenant-based security model is necessary for schools, and as a result, multiplayer access for M:EE is only available to students who are on the same domain — i.e. licensed within a given school district. Not only does this model limit any kind of wider collaborative multiplayer efforts across school districts, provinces/states, or countries, but it also promotes an old file-based model of downloading of world instances that are then accessed individually by students. One of the greatest strengths of Minecraft is the shared multiplayer model, and having kids spend time working independently within their own world files (and then moving on to the next file-based assignment) really dismisses a wonderful opportunity for shared and extended learning.
Philosophically, a lot of M:EE development in recent years tends to result in Minecraft worlds that have a very focussed “worksheet“ experience, rather than seeing a shared multiplayer world as an open canvas within which students and educators can create and explore from first principles. This stems from the model of commoditizing Minecraft content that has existed since the Microsoft purchase, first visible in the Minecraft for Windows 10 product that implemented the for-pay DLC model, encouraging kids to buy skins rather than designing and implementing their own as was (and remains) the model with the Java platform. So many kids these days are exposed to pre-developed Minecraft worlds and Minecraft content that the notion of creating their own tends not to be their first exposure to the game. As a result, this is also the model that a lot of kids experience with the M:EE implementation — unfortunately placing a very controlled front end on the experience that educators working to implement Minecraft subsequently experience as their delivery model.
Depending upon the kind of experience you wish for your learners, I would encourage you to continue to balance your use of M:EE against the opportunities offered by the Java platform. A simple whitelist on a Java-based Minecraft server allows you to both restrict access to your server to your students, and open access to anyone within the world (and by that I mean planet Earth) to whom you wish to collaborate.
Feel free to reach out if you would like to discuss further the options available with the Java-Minecraft.
Best regards,
Andy
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Wait, Would It be possible to do an always-on server with the new windows-365? ( A cloud computer made by Microsoft)
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Thank you for you reply it has illuminated some problems I have come across whilst looking into M:EE. I would love to chat more about the technical requirements and alternative options that may be available. Would it be possible to arrange a chat with yourself?
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I try to host a MCEE in my pc, and then open the port on the router to access it remotely.
However, this is very unstable.0 -
Pucheng Mao, How did you do that? I am trying to learn to host this like this but I just can't find a way
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Hi, Jianhong Ni :
Please check this link:
You will find a way :-)
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Not so dear Microsoft:
It's been 3 years. Please add dedicated servers. It would help my class so much. Thank you.
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YES! WE NEED ALWAYS ON SERVERS!
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It would be so NICE if they could allow one Dedicated server instance per faculty account!
We know it is possible to do, only issues being how much the added MCEE security measures may destabilize the process.
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Hi Guys, just wanting to confirm....(this is a question not a statement).
You CAN host if you have users on the same Office 365 Education tenant and normal port forwarding etc is setup?
Pucheng Mao you mention this.
I can also see how the interschool options would be great to share a server etc for resources.
We have a large Victorian Tenant of users so I am interested if this works for all of them.
Cheers
Thomas - A Crafty Miner
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We already have bedrock servers, and MCEE is just a modified version of bedrock, so it shouldn’t be too hard to implement this.
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Now it's under construction.
Thank you very much, microsoft. You actually progressed.
Idea: Every school, school board or teacher account will have a dedicated server come with it. This has tons of potential. Just think about it: Meeting new freinds, in a reasonably close range to you, or coming back after a long day of school to play on the class SMP. Mabye, just mabye even hosting entire graduations, events etc. with a server. The potential is real!
Correction: I miss-read it, still under consideration. Hoping it comes soon though.
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What if you implement servers, but only people on the same office 365 tenant can join, and only specific people can join with a special join code. this will allow MEE to have servers. that is my idea.
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This, but for M:EE: https://www.minecraft.net/en-us/download/server/bedrock
Cloud-based options would also be acceptable. We'd subscribe right now if it were an option.
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I'm not sure why the whole dedicated server for education edition has not progressed. But the dedicated server for Bedrock edition isn't really much to write home about either. So, we are left having to burn student licenses in order to host shared worlds. We can essentially leave them always up (might need to be restarted regularly like anything else of course) but that means you have to leave the "player" in the world which has drawbacks (like sleeping or needing to get that "player" into the nether or end so that they don't stop the players in the over world from sleeping through the night.)
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Well they could make an online office 365 app that you could sign into and host a server on. It would be nice if it would run for say, 8 AM to 8 PM, with the host also having the ability to join the server.
This would be helpful for the mini Bed-Wars and Sky-Wars tournaments that would happen which where fun (even as a teacher that knows almost nothing about player versus player stuff) to participate in.
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I do realise that this is very much next level thinking around this basic idea of having cloud servers for minecraft worlds but ..........
would be nice to have a secured environment where you could set up a world based on classes, or specific templates or activities - ie want to run a design challenge - then set up this world with a preconfiguration suitable for each student to have their own space that they can work on. Ideally would be great to have it as an assessment task in teams where I can create groups or individuals in a class world.
For example if I am running a computer science lesson on python with a minecraft tutorial (from the inbuilt tutorials) then i assign my class or team to it - there is a link that opens up from team and all the learning material exists (or links back to the lessons).1 -
Hey everyone,
Up untill last week I have been using VPN and Virtual Machines so my students could access my world, but since the last update V 1.18.32 all my students have been able to enter without using a VPN (we are not inside an aula), either with PIN - Link - Connection ID.
I am eager to know if it has been the same experience for everyone!
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J Watt Yes that would be lovely, of course we need to get the ability to do a server first.
Of course this most resent update seems to be a step backward from that goal since now my port forwarding and allowing students to join a world with the IP address and port no longer works. It is nice that the Join codes and links seem to work more often now but the fact that they all change each time the world has to be re-loaded or minecraft crashes (which seems to happen more frequently now as people try to join) and there is no way to copy/paste the Connection Info so that is even harder to share to my students.
So I'm not entirely happy about the 1.18 update to MC:EE since it seems to be that the option of a dedicated server software is now even further away.0 -
Please, dedicated server software. Perhaps One per Faculty account?
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Hey! We have a school of 600 students, every class from A-D have their own world. The teachers computers need a minimum of 8GB ram to host the MC world for their students, if a teacher is sick one day, we cant access that world. I know there is a export/import world option but having a option to host a 24/7 dedicated server for the students would be the optimal solution.
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Unfortunately since the 1.18.32 update, the IP address and Port connection option is no longer available.
This is making the fact that the new connection methods for mobile seem to be completely unstable, a real problem for us.
Now I'm regularly needing to restart the Hosting machine and restart Minecraft on that machine and each and ever time the world gets re-opened, I have to reshare Join codes, join links and that super long connection Info string of numbers, sometimes multiple times in a "class session".
Please, with the current state of the multiplayer (or lack there of) function, we REALLY need a dedicated server option!0 -
Yes there is a discord server for Minecraft Education Edition.
What we are talking about in this thread though is a software solution for a dedicated game server for Minecraft Education edition where we could have an always up world that wouldn't tie up the teachers Microsoft account to host it.
Back in 1.17 when the Multiplayer functions for education edition were stable and we could allow people to join via IP address and port, It tended to work well enough to have students Join the world that way and I would just stick the "hosting" player in a box in the bottom of the nether to keep them from interfering with sleeping in beds and the day/night cycle for survival worlds I would set up for the class. This actually worked rather well for us.
Now that the IP address and Port method of joining worlds is no longer an option. And there are tons of issues with joining multiplayer worlds now. I really want/need a way to have a "server" to host a world. The way it is working now, the worlds become inaccessible after a time to joining using the link, join code or connection ID or sometimes the Minecraft client simply shuts down on it's own. I then have to restart minecraft (sometimes the whole computer) and then re-share the Join code, link and connection ID.
Back in 1.17 I didn't have to re-share the IP address or Port unless something caused us to get a new public IP (which only seemed to happen if we had to upgrade our IPS's modem/router). I might sometimes need to restart the computer and minecraft but all that entailed was telling the students that it was back up and they could join using the ip address and port they already had info for.
Yes, it is kinda nice that supposedly now one need not make a bunch of changes like port forwarding in order to host multiplayer games. Unfortunately the fact that now we need everyone to go into their firewalls and whitelist a long list of URLs, and apps and still there are situations where people on the same LAN can't join each other's games for more than a minute and usually can't join them at all kinda defeats the benefit of this update now. I would have been happy remaining on 1.17 for another year for them to get the 1.18 update right. At least in 1.17 it was a little more like having a dedicated server.1
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