problem with code
When I use the command
CHECK FOR BROKEN BLOCKS
on [block] broken then |spawn an animal|
it works only when I broke the block, when Agent breaking blocks nothing happen
How can I modyfy code for spawning animals when agent broke blocks
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Official comment
Hello,
Thanks for posting. This us actually expected behavior. on<events> blocks are only for player actions currently.
Apologies for any inconvenience. Let us know if you have any questions. Thanks!
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