Map Design: Minimizing to Avoid Lag
I've recently started creating worlds for kindergartners to use in school, acting out fairy tales. I made a beautiful (IMHO) "stage" for the Three Little Pigs and another for The Billy Goats Gruff, but then it occurred to me that making them simple might be important. They might be played on devices that are barely good enough (I see you can now install MEE on Win7, which qualifies some old desktops in my own class). The actual play areas are tiny by minecraft standards, inside a 200x200 area.
My questions then:
- Can I go ahead and put anything I want in a small map without worrying about lag?
- Can I take file size of a map to be a measure of "likelihood to lag"?
- Are some items relative memory hogs: running water, NPCs, allowmobs?
- How does lag increase with number of players? I picture my games having up to 6.
- What else can I do to make maps suitable for minimal hardware?
Thanks!
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Official comment
Hi Mark,
Thanks for posting, a lot of what you are asking can be subjective to the individual environment and there will not always be a one size fits all recommendation.
- Lag can happen with machines not meeting minimum requirements. Here is a guide: https://minecrafteducation.zendesk.com/hc/en-us/articles/360025605672-Supported-platforms-for-Minecraft-Education-Edition
- Turning off fancy graphics and bringing down the render distance can help lag
- Multiplayer and decreases performance are totally dependent upon the network settings. Some handle 30 just fine others begin to slow down at 5. The best way to know is to test
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The lag is usually present when the users needs to load multiple chunks of data from a the computer that acts as server. The data that is tranferred to and from computers can be too much for the server to handle, or for the network to handle and causes lag. Once data is loaded, the use of blocks/npc's etc. don't cause lag. Data is transferred when a user moves and surrounding areas needs to be loaded.
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