Redstone Broken in Minecraft Education
https://www.youtube.com/watch?v=R4VWJimIuYo
Please watch this video for clarification of what I'm talking about.
I want to use Minecraft to teach logic systems, computer science, design thinking, computational thinking and problem solving to name just a few ways in which Minecraft should perfectly complement teaching in the digital age,
But if you can't make the fundamental logic of the game predictable then what are we to do?
I'm not talking about sticky pistons not dropping their block or quasi-connectivity, although there are clear benefits to these mechanics. These can be worked around and don't fundamentally break the game as a teaching tool for computer science.
However, I have been unable to build memory cells of T flip flops which are consistent in their behaviour and I can only think that this is the behaviour of redstone that Mumbo Jumbo talks about in the latter half of the video. I can't use pistons or droppers or hoppers because sometimes they do what they are supposed to and other times they don't I have connected up 8 T flip flops using a number of Bedrock friendly designs all to the same pulse on the same timings and within 3 inputs they are off. Sometimes the same ones drop out, sometimes different ones drop out. It is ridiculous and for pulse circuits timings and behaviour of components need to be predictable and unless Mumbo Jumbo is wrong and my circuits are wrong then it isn't predictable and the game has major flaws.
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Hello Toby,
Thank you for posting, great feedback. The Redstone features are created in the Bedrock edition and are borrowed for Education. Feel free to search or post here: https://feedback.minecraft.net/hc/en-us
Kyle
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