Packaging a world with code.
My Year 9 class are completing the final unit of the Minecraft Computer Science Curriculum’s “Coding With Minecraft” program. The students must construct a backpack of tools and identify needs in a world of their own design. Essentially it is a journey with activities along the way.
As a final evaluation, I would like students to evaluate another student’s game from a player perspective. The issue seems to be that the final product cannot be converted into a packaged game, and it basically stays in development mode on the student’s desktop device. Even if the students were to export their world and download code, the player evaluating the final product must then import the world, upload the Block or Python projects and work out which project corresponds to which command. The player must then open the correct project and press play to execute the code.
Is there a way of packaging the world and associated projects into a discrete, playable game?
Please sign in to leave a comment.
Comments
0 comments