Custom blocks and entities don't show up in inventory (Blockbench wizards)
I want to have my students create their own blocks using Blockbench and import them in their Minecraft world to recreate their school. That means custom blocks like lockers, chairs and desks etc.
I use Blockbench block wizard feature to create a block and .mcaddon file. I double click on the .mcaddon file and MC:EE says that the import was successful. The pack shows up in the settings windows, I activate it both in the resource and behavior tab.
But when I'm playing, my custom block is nowhere to be found, neither in my inventory or by using commands. I tried /give @s custom_block and it returns an error saying that it doesn't know about "custom_block".
I tried the same with the entity wizard and it has the same problem.
Could you please help me ?
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When you export the .mcaddon, it's essentially a template that you need to unpack and work with.
You need to update the texture files and any other elements you change in blockbench in the separate behaviour and resource pack folders, then when you're finished, you can zip them up and change the file extension to .mcpack on both folder.
Another way to go about it would be to select the option to put them in the development folders and work with those (provided your IT people will give you access to them).
Lots of blockbench tutorials on YouTube.0 -
Hi Dani, thanks for your reply. I'll look into that.
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No problem!
I've actually just noted you can export .mcaddon's from the newest version of Blockbench after you've begun the project, so you can save yourself some time there by going to File>Export>Mcaddon and exporting everything you've changed in a tidy mcaddon.
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