Multiplayer not working May 6 (no settings changes, worked fine before)
We've been using Multiplayer without issue since the 1.19 update. In fact, we had some issues back when 1.18 first landed, but once we got those sorted, it was smooth sailing through the 1.19 update and up until today. But when we attempted to run our lesson today, we could see the "is this the world you're trying to connect to" dialog box and could click through to proceed, but the connections kept timing out. We'd get the connecting loading animation until it timed out and we got the "Unable to connect to world" screen.
- Online school running weekend classes, everyone on home network and range of PC, Mac, iPad and OS (I'm on Windows 10)
- Same issues for everyone
- Multiple students tried hosting as well as me, no one could connect except for the 2 sets of siblings in the class. Each set was on the same home network, and one sibling was able to connect when the other sibling was hosting in both cases.
- Tried restarting Minecraft and computers. Didn't work.
- Tried using join link instead of icons.
- Tried using code connect
- Tried different worlds
- All URLs whitelisted on my firewall
- ONE time I had ONE student (of 10) able to connect to my world, but she couldn't move around in it. The other nine never made it on in that try, and no-one made it on in subsequent tries.
We've scheduled a makeup class for next week. I'm hoping whatever issue is affecting us is resolved by then. This is the first time we've had any issues with our school since the 1.18 update.
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I am sorry that you are experiencing this, Sarah. Is there any aspect of this setup that is managed by the school? Are the devices imaged or managed by an IT department. Are you the teacher, connecting through a school network or at home as well? The two issues we are seeing is that with this new build 1.19, all users must be on the same version. Users (even one user) can connect with a different version but issues within the world will start to appear. The other is the interaction with the client and content filters. If there are any antivirus programs, VPNs, or portals that schools use for login and management, the communication can get interrupted. From what you describe, this sounds like an antivirus program is scanning the app when you are hosting, and that continuous scan is causing issues when trying to host. It could also be due to inbound traffic blocks since the two students that are using the same network are able to play together. I hope some of this helps you isolate the issue and if you have any thoughts, please let us know.
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Nope. It's like a cram school (an out-of-school-school) and I do the virtual classes, so we're all on personal devices and home networks. We're all on the same version, I've whitelisted everything, and these are Student Ambassadors so they're pretty savvy. It was working fine the week before, but on Saturday, no one made changes to any of our settings, and yet nobody could host. They're training to lead lessons, so there's a lot of host swapping across the weeks, and lots of them have successfully done it before.
I just now had a student do a test join, and it looks like at least that one student is up and running again. We can't test the full flight again until Saturday, but I'm hoping it's resolved itself. Now I'm wondering if there was multiplayer or Azure maintenance or something on the weekend, thinking there wouldn't be classes/work? The student who missed out on leading his lesson is doing a makeup on Sunday and I'm really hoping he's able to run it this time.
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